First Steps in VR

When we talk about responsive design I’m sure the last thing that crosses your mind is The Lawnmower Man… and for those of you born after 1988 I’m referring to the original movie that excited us about VR in the early 90’s. With the Web VR we are really taking a big unknown leap into many levels of responsive design. Everyone is experimenting with it at the moment so now’s the time to jump in, grab something like A-Frame.io and start hello worlding.

VR and Responsive Design

For this project I wanted to keep things as simple as possible, so I can easily explain it without the classic “draw a circle then draw an owl”. I wrote a list of requirements, with some stretch goals that you can give a try yourself if you fancy:

  • Must work on Google Cardboard at a minimum, because of price
  • Therefore, it must not rely on having a controller
  • Auto-moving around a maze would be a good example
  • Move in direction you look
  • Stretch goal: Scoring, time until you hit a wall or get stuck in maze
  • Stretch goal: Levels, so the map doesn’t need to be random
  • Stretch goal: Snow!
An excerpt from First Steps in VR

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